Target space modeling – The end of 3D widgets


by Berger, K, Linz, C, Lipski, C, Vaudrey, T, Klette, R and Magnor, M
Abstract:
In today’s modeling tools, the graphical user interfaces are required to be accurate and intuitive to use. Most tools therefor rely on additional 3D-widgets (e.g., arrows or circles) that enable the user to operate towards a desired modeling result. In this paper we present, for the first time, a method that makes these widgets obsolete. We propose to use simple geometric primitives such as planes or spheres as low-dimensional subspaces, so called target spaces for the interaction. Instead of operating towards a modeling result, the user then directly steers the result. The target spaces suffice to be indicated to the user just as additional visual information. We verify by means of a user study that with our method it is now possible to develop accurate single-view GUIs without 3D-widgets that are highly intuitive to use.
Reference:
Target space modeling – The end of 3D widgets (Berger, K, Linz, C, Lipski, C, Vaudrey, T, Klette, R and Magnor, M), In 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2010 – In Co-operation with EUROGRAPHICS, Full Papers Proceedings, 2010.
Bibtex Entry:
@inproceedings{berger2010targetwidgets,
author = "Berger, K and Linz, C and Lipski, C and Vaudrey, T and Klette, R and Magnor, M",
booktitle = "18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2010 - In Co-operation with EUROGRAPHICS, Full Papers Proceedings",
pages = "1--8",
title = "Target space modeling - The end of 3D widgets",
year = "2010",
abstract = "In today's modeling tools, the graphical user interfaces are required to be accurate and intuitive to use. Most tools therefor rely on additional 3D-widgets (e.g., arrows or circles) that enable the user to operate towards a desired modeling result. In this paper we present, for the first time, a method that makes these widgets obsolete. We propose to use simple geometric primitives such as planes or spheres as low-dimensional subspaces, so called target spaces for the interaction. Instead of operating towards a modeling result, the user then directly steers the result. The target spaces suffice to be indicated to the user just as additional visual information. We verify by means of a user study that with our method it is now possible to develop accurate single-view GUIs without 3D-widgets that are highly intuitive to use.",
isbn = "9788086943886",
keyword = "3D interaction",
keyword = "Computer geometries",
keyword = "Graphical user interface",
keyword = "Graphics applications",
keyword = "Human computer interaction",
keyword = "Interactivity",
language = "eng",
}